Error message
<gcds-error-message>
Also called: error, inline error.
An error message is a description of a problem blocking a user goal.
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GitHub -
Figma
Error message component preview
Build an error message
Use an error message for each response constraint of a component, when that component is required.
All GC Design System components already come with default error handling for required form components.
Coding and accessibility for error messages
Use error messages to support accessible task success
- Make sure a person can immediately access the form controls associated with the label the error message is attached to.
- Make your error message specific to avoid a user getting the same error message again after they thought they fixed the error.
- Avoid introducing additional steps. Let a person know exactly what to do to fix the error so they can take action and resubmit or revalidate without having to do extra work.
- Provide one or two solutions for fixing the error, not a multi-step process.
Follow a predictable format for error messages
Provide simple, fast guidance that's in context and interrupts the flow of action as minimally as possible:
- Clearly identifies and points to the error.
- Defines the error without making the user's actions the source of the problem.
- Includes a call to action that's specific and actionable.
A person who receives an error message needs to:
- Find the error and be able to access it.
- Know what to do to fix it.
- Be able to make the changes.
- Resubmit or revalidate without having to fill out the whole form again.
Get your code
Generate an instance of the component you need by selecting its code properties.
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Explore by choosing different code values to generate the instance you want.
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Get the code and pull it into your environment.
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Add any copy you need to the component (like text for a label).
Note: The code builder uses English for all code elements, which follows standard practice.
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